Armed/Dangerous
/ / / / Sorcery; Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
; Aetherling can't be blocked this turn.
; Aetherling gets +1/-1 until end of turn.
; Aetherling gets -1/+1 until end of turn.
/
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
/
Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
/
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
/
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by David Palumbo
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